Description:
Interfaces
AGP 8X/4X system interface compliant with AGP 3.0 standard desired
128 MB of on-board memory
Display Support
VGA analog output with VESA display timings outputs up to 1,600 A# 1,200 @ 75 Hz
Portrait and landscape mode support on VGA output
TV S-Video output with composite dongle support
Macrovision 7.1.L1 compliant
TV Output
S-Video TV output
TV S-Video output with composite dongle support
Copy protection supporting Macrovision Version 7.1.L1 or later
2D Acceleration
256-bit 2D engine
Full ROP3 support
Full acceleration of all DirectDrawA# and GDI functions including MicrosoftA# WindowsA# 2000 GDI extensions
Multiple color depths including 32, 16, and 8 bits per pixel
Overlay support
3D Acceleration
Drivers optimized for Direct3D and OpenGLA# acceleration
Complete DirectX 5.0, 6.x, 7.x, 8.x, 9.x and Open GL 1.4 support desired
Complete 3D primitive support including: points, lines, triangles, lists, strips, fan and Blts
Hardware triangle setup engine
Full screen or window double, and triple, buffering
Support of special effects such as alpha blending, fog, video textures, texture lighting, reflections, shadows, and LOD biasing
Full scene, order-independent anti-aliasing
Gouraud and specular shading
Bilinear and trilinear texture rendering required, anisotropic and environment mapped bump mapping desired
Minimum of 2 bilinear texels per pass
16-bit, 24-bit, and 32-bit Z-buffering required
8-bit stencil buffer
Video Acceleration
Video scaling provided for all video formats at color depths of 16, 24, and 32 bpp
Video scaling up and down to a ratio of 8:1
Minimum scaling filtering of 4 horizontal taps and 3 vertical taps
Color space conversion of YUV 4:2:2 and 4:2:0 to RGB color space
Support for DirectShowA#, MPEG-1 and MPEG-2 video data streams
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